#include "ResourceMenu.h"
#include "../../ID/TextureID.h"

namespace MenuScene
{
	void ResourceMenu::loadResource(){
		loadTexture(TextureID::T_MENU, "menu.bmp");
		loadTexture(TextureID::T_MENUCUSOR, "MenuTexture/menucursor.bmp");
		loadTexture(TextureID::T_STARTCOMMAND, "MenuTexture/startcommand.bmp");
		loadTexture(TextureID::T_LOADCOMMAND, "MenuTexture/loadcommand.bmp");
		loadTexture(TextureID::T_SETTINGCOMMAND, "MenuTexture/settingcommand.bmp");
		loadTexture(TextureID::T_CREDITCOMMAND, "MenuTexture/creditcommand.bmp");
	}
};